Package texture image from the texture node
Hi!
I would love to be able to directly package specific/individual image from the "texture node" directly in the shader nodes editor, rather than going into the image editor and then packing it individually.
Thanks for the amazing work!
- Ali
3 Comments
True, but IMHO it would make sense to access the operator from the node's contextual menu and the Image Editor's Image menu too.
Yes, the contextual menu is much quicker than the side menu, the main reason I posted this is that sometimes I need to pack a lot of specific images, and will be harder to navigate for the texture node, than go to the side menu again and again. Although, it will be great to add the same button "Pack Image" to the node (For example, left to the fake user button), but this may cause "buttons overcrowding", so the contextual menu will be the great middle ground.