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  • Published 2 Jun 2023

Text Object returning instances instead of just curves or Mesh.

Motion Graphics without text animation isn't motion graphics at all. Geometry nodes are already in the right direction, but why not make it even better? Currently there are no kerning tools for the String to Curves node. But we can do character kerning with the traditional Text Object. Why not combine the traditional Text tool and the geometry nodes version of it? You can read Text Objects form inside geometry nodes either as Mesh or Curves (if you choose the "None" fill option). It would be extremely useful if that geometry could come in as instances instead. That way we could combine the great kerning abilities of the traditional Text Object with the flexibility geometry nodes for animation. Also, a Line index attribute would be great.

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Development Status: Open

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ilirbeqiri
2 Jun 2023

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