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  • Published 26 Dec 2024

Keep normals when mirror.

For my work (e.g. Anime characters), I often edit the normals, but I encounter issue when I use the mirror modifier, after editing them. If I use the "Merge" option, the center's normals get broken.

I can fix it by duplicating the mesh, collapse the Mirror modifier, fix the normals and use it as a projection on the symmetry center of the mesh that I still have the Mirror modifier with "merge" activated, but it is bothersome, and I want those points to be welded.

So I thought that it will be good to have an option "Keep normals" like the triangulate modifier.

mirror normals.png

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Development Status: Open

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user08
26 Dec 2024

2 Comments

thorn

You might consider editing (or mirroring) the normals after you're done modeling, and have applied the mirror modifier.

user08 Author

I know, but what if my goal is to keep the mirror modifier ? If I apply it and I come back later to make some edits I will have to fix those again .