AO masked to only other objects
The complete opposite of the the AO "Only Local" tick box in the shader editor where it only takes other objects into account when calculating the AO.
This is useful for things like having transparency when objects intersect without transparent corners on the mesh.
4 Comments
It would be nice to just have a simple option for this. But since you can simply combine two AO with subtract to remove the local ao part... prnt.sc/p9qhgn
* @Ge Ro * yep! and this method doubles the calculations. =(
* @Ge Ro * I never thought of that, I'm definitely going to use that that. thanks!
I would suggest having a list of objects (collection) wich affects AO that would cover "except local" case too.