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  • Published 30 May 2024

Stop Rendering Same Frames

during an animation happens always that we have multiple same frames because nothing changes among those frames. blender can simply have an option to recognize it and just copy the last rendered image instead of creating one again. so the rule is simple, if no variable changes from the last frame, blender copy and paste the last rendered image.

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Development Status: Open

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hamidreza
30 May 2024

3 Comments

Lauloque

See thee addon "Loom", which allows you among other things to render only needed frames between unchanged keyframes.

lobo_alcalino

There is an option called 'persistent data', which helps a bit, take a look in this page: docs.blender.org/manual/en/4.1/render/cycles/render_settings/performance.html

Maarten77

Unfortunately this option is sometimes causing issues/not working well though, when doing things like FLIP fluids at least.