Mirror Modifier Origin Options
I'd like to be able set the mirror axis and origin. Right now the best option for me is to either to:
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apply all transforms, which I don't want to lose for this,
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to use the mirror object box, which works, but if I should replace that object at any point it will break mirroring on everything.
If we could just get a option to chose between object origin and world origin that would be huge.
4 Comments
some people like to always have an empty object locked at the world center, for that purpose.
I also name it "!Center" with exclamation mark at beggining to be always at the top of items list.
Smart!
You can also remove it from all collections (via Properties Editor ► Object Tab ► Collections panel) so that it shows up in the Outliner only in Blend File display mode. So to not crowd your outliner "for nothing". But you need to add a fake user in Orphan display mode to keep it.
I can never decide where to put such helper items. It annoys me. I'd rather specify an xyz value in world space or object space more than half of the time,