← All ideas
  • Published 2 Jan 2024

Mirror Modifier Origin Options

I'd like to be able set the mirror axis and origin. Right now the best option for me is to either to:

  1. apply all transforms, which I don't want to lose for this,

  2. to use the mirror object box, which works, but if I should replace that object at any point it will break mirroring on everything.

If we could just get a option to chose between object origin and world origin that would be huge.

Mirror.png

100%

Development Status: Open

Upvote 1 Downvote 0
peterconlin
2 Jan 2024

4 Comments

Lauloque

some people like to always have an empty object locked at the world center, for that purpose.

4
zuorion

I also name it "!Center" with exclamation mark at beggining to be always at the top of items list.

1
Lauloque

Smart!
You can also remove it from all collections (via Properties Editor ► Object Tab ► Collections panel) so that it shows up in the Outliner only in Blend File display mode. So to not crowd your outliner "for nothing". But you need to add a fake user in Orphan display mode to keep it.

thinsoldier

I can never decide where to put such helper items. It annoys me. I'd rather specify an xyz value in world space or object space more than half of the time,