Eevee Holdout and shadow catcher wanted
Hi guys,
If with 2.8 we wanna use greace pencil and mix video, 3d, and cartoon styles (just like a Gorilaz video clip) we would need holdout and shadow catcher shaders for Eevee.
So will those get to Eevee ?
( i'm beginning to realize how powerfull 2.8 will becomme, perhaps live interactive video clips)
7 Comments
Yes, we really need a shadow catcher, shadeless materials, material index and object index and more render passes, because they are essential for VFX. If Eevee has to replace Internal, we need these more functions that made Internal a great way to render fast VFX animations.
It is already possible to create a shadow catcher, You can do it with nodes.
@olenson.s.simon: Can you please explain how or link a tutorial, it's really hard to find it on the internet right now ! Thanks !!
@rderiaud: I will make a tutorial and link it for you
@rderiaud: Here is a tutorial for you : youtu.be/el8u37Pqadg
@rderiaud: Here is a tutorial for you : youtu.be/el8u37Pqadg
Great idea, I used it (thanks a lot!), for some cases great tool, but it is not sufficient replacement for shadow catcher yet. It is has to be tuned with each light change and change of positions of objects where we want to see shadows. Real shadow catcher must ignore light falloff and take only shadows from objects. It is really a must for any VFX compositing with real world video footage. Without shadow catcher Eevee cannot be used properly in filmmaking.