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  • Published 3 Apr 2019

Ability to set default texture coordinates in the UV project modifier

The UV project modifier is very useful in cases where you don't want the texture of a material to deform along with the mesh. At the moment, however, coordinates can only be set by eye-balling the position and scale of an empty, which is pretty tedious. Ideally, we would be able to create a uv map which we can use as the default coordinates for the modifier.

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Development Status: Open

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keyframesarecool
3 Apr 2019

1 Comment

EDcase

Yes, or something like 3dsMax where you can manipulate a gizmo representing the texture co-ordinates and crucially it has an option to automatically fit to the objects bounding size.