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  • Published 25 Nov 2019

Improve subdivide tool

When subdividing, allow the scroll wheel to control number of cuts as with Loop cuts or bevels.

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Development Status: Open

Upvote 18 Downvote 4
richard
25 Nov 2019

8 Comments

testure

The problem with using the scroll-wheel in this way for the subdivide tool is that each time you bump the scroll wheel you will be quadrupling your geometry. lets say you start with a modest mesh with only 600 faces- it only takes two accidental bumps of the mousewheel to reach 38,400 faces. More than that and you will likely be waiting for Blender to respond for 5 minutes if it doesn't just crash.

If Blender could handle huge amounts of geometry without choking I'd be all for something like this, but currently I believe it would cause too many people to accidentally over-subdivide their meshes and lock up Blender.

2
richard Author

* @testure *Not a good argument, In the current setup there is a field where the number of cuts can be increased or decreased with an arrow with a limit of 10 but with a manual overide if you type in a number greater than 10.

1
Mille_Porte

* @testure * I understand your argument but this scenario doesn't happen when you do the same thing using the loop cuts or bevel

testure

* @Mille Porte * when you add loop cuts or bevel you're not quadrupling your entire mesh, you're adding small amounts of new geometry. Blender is notorious for choking on heavy meshes, a feature like this could lead new users to think Blender has crashed when in reality it's just processing tons of new geometry.

richard Author

* @testure * I am not asking for a new feature. It already exists without causing problems. I just want to use the scroll wheel instead of clicking on a +/- bar after having to first select a menu with the mouse. The limit of 10 (or 6 or whatever) can stll apply. I use subdivide on strings of vertices or edges in combination with loop tools to refine the resulting geometry. The proposed change would make this super efficient.

jason

The biggest challenge here is that the subdivide operator isn't a modal operator... and personally, I wouldn't want it to be.

richard Author

* @Jason van Gumster * Jason, thanks. This had not occurred to me. I solved my problem by making keymaps for subdivide and assigning shift+Alt+1,2,3 etc to the number of cuts. Just out of interest, (and I hope this isn't a stupid question) why wouldn't you want the operator to be modal.

jason

* @richard * My most frequent use of the Subdivide operator is for single subdivisions where I don't need multiple cuts or additional adjustments. So having that operator behave modally would just slow me down for my most common use case.