Specular Color change attribute for Principled bsdf
I believe it's a very small request- but this will help most of us when shading.
Any thoughts?
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c
crazerep
20 Feb 2021
2 Comments
t
testure
your proposal is incomplete- you have the "what", but you forgot the "why". Yes, this is a very small change to make, but why does it need to be made? From my experience changing the specular tint of a physically based material is something that seldom needs to be done.
c
crazerepAuthor
*
@testure
* Yeah I think for me when the field is already named Specular Tint- that gives me the idea of having the ability to change the color of the tint. And I believe Maya also has the same option to change the color.
But currently, the specular tint is based on the base color. And in order to change the specular tint you have to add in more nodes (Which I have no idea how to do yet) to get this simple step done.
2 Comments
your proposal is incomplete- you have the "what", but you forgot the "why". Yes, this is a very small change to make, but why does it need to be made? From my experience changing the specular tint of a physically based material is something that seldom needs to be done.
* @testure * Yeah I think for me when the field is already named Specular Tint- that gives me the idea of having the ability to change the color of the tint. And I believe Maya also has the same option to change the color.
But currently, the specular tint is based on the base color. And in order to change the specular tint you have to add in more nodes (Which I have no idea how to do yet) to get this simple step done.