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Shader to RGB node in cycles

There's a lot of interesting Toon like results to be made by taking the color data from a shader and tweaking it with other math nodes. Though Shader to RGB is only present in EEVEE right now.

blender_6IpNQg4yqN.png

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Development Status: Open

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stann_co
16 Mar 2021

3 Comments

Vyach

Not possible due to path tracing. RGB baked→it influence to scene different way→it should be baked again→eternal cycle

Use baking or compositing. And use search before you post.

hiccupwarrior89

maybe a setting to allow you to choose how many time the cycle should repeat should also be added when using a shader to rgb node in cycles.

Vyach

atm there is no point to do it. Color can be changed with compositing by object id or material id or AOV mask. Color/object influence to scene can be made with light group.

It is still bad and unproductive idea.