Shader to RGB node in cycles
There's a lot of interesting Toon like results to be made by taking the color data from a shader and tweaking it with other math nodes. Though Shader to RGB is only present in EEVEE right now.
There's a lot of interesting Toon like results to be made by taking the color data from a shader and tweaking it with other math nodes. Though Shader to RGB is only present in EEVEE right now.
3 Comments
Not possible due to path tracing. RGB baked→it influence to scene different way→it should be baked again→eternal cycle
Use baking or compositing. And use search before you post.
maybe a setting to allow you to choose how many time the cycle should repeat should also be added when using a shader to rgb node in cycles.
atm there is no point to do it. Color can be changed with compositing by object id or material id or AOV mask. Color/object influence to scene can be made with light group.
It is still bad and unproductive idea.