Geometry Nodes Modifier on Control Rig/Armature
This will bridge the gaps with the limitation that driver couldn't do like driving certain action based on object proximity, context-based action on environment collections and ...e.t.c.. With possibly Procedural automatic bone setup on characters and it maybe could do animation layering if there's more custom nodes in the future like animation index switch nodes, so the entire workflow would be more intuitive for the user that don't know any python coding experiences beforehand working on more complex stuff with node based system.
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