Relative keyframes
A way to make keyframes and their stored values relative to the previous keyframe (or the base values if it is the first one).
This would allow you to make changes to a keyframe somewhere to adjust to other changes in the scene, without having to manually readjust all keyframes. The current workaround with parent objects (either through object relations or constraints) is prone to messing things up and overall not as flexible. Having the distinction between relative and absolute keyframes would allow easier corrections.
Relative keyframes would store a delta instead of absolute values.
2 Comments
Animation layers, which are planned, would do that already, and much more.
Hi, Spasp;
As a Rigger & Animator using Blender, I always find interesting propositions involving Keyframing changes or improvements.
However, I'm sorry to say, with the information you have provided, I'm clueless to what this Relative/Absolute Kayframe is all about. Also, without a concrete example and/or perhaps some image/video clip for contextualization, I can't even assess the utility of the proposal for a potential Upvote you be looking forward to. So, please, provide more clarity. Maybe, also provide link to didactic information/content/video, etc., where these concepts can be observed somehow.