Add Filters Nodes for Image Texture Node
Like as in a Compositor, make it possible to apply Filters for image textures in Shader Editor.
It expands Photoshop-like workflow and creative freedom at all.
Like as in a Compositor, make it possible to apply Filters for image textures in Shader Editor.
It expands Photoshop-like workflow and creative freedom at all.
1 Comment
Hi! Compositing filters in a shading pipeline are complicated as it goes against the principles of PBR. Texture operations are preformed in texture or image space, but shading operations are done in 3d space.
However there is an idea to overhaul texturing part in blender where this kind of options would be addressed in a more blender way. Although the solution isn't clear yet, this is something we would like to address.