Procedural Textures for Displace Modifier
I don't know if anyone has already asked, but since it is not possible to use Displacement (from material output) in EEVEE, it would be great if we could use procedural textures (from materials) on the displacement modifier. This is because we can't get animated procedural textures inside Displace Modifier and we can't use Displacement on EEVEE either.
2 Comments
devtalk.blender.org/t/parallax-occlusion-mapping/15774/90
The "Field"-proposal of Geometry Nodes 2.0 from Jacques Lucke would make that possible (using voronoi tex node as in a shader tree).