Expand image texture node in shader editor
The image texture node in GN is more advanced than shader editor, it has 2 new inputs (image, frame). Why it's not the same in shader editor?
geometry nodes editor
shader editor
The image texture node in GN is more advanced than shader editor, it has 2 new inputs (image, frame). Why it's not the same in shader editor?
geometry nodes editor
shader editor
4 Comments
MUCH needed, especially when making NodeGroups!
Let's do this, please.
Yes ı really need this, its important to expose image selection box to node groups in shader editor. it would be great for shader editor, texture nodes can be hidden inside custom node groups so we can easily change images without pressing tab to enter node group
I would really love this—kinda surprised it isn't a thing already. Forget about the extra Tab, if we had this, in many instances we could just not open the shader editor at all and work through the Properties panel instead.