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Volumetrics should appear in Cryptomatte, Object ID and Material ID

MainShow_comp_v103.full.vignette.0701-50%.jpg We just wrapped work on a film that used OpenVDB sequences for smoke, fog and lighting. When I went to render, I discovered that volumetrics are not included in Cryptomatte, Object ID or Material ID passes. This makes compositing, post production and VFX production work involving simulation elements problematic.

I reported this as a bug but was told that it's not a bug. It's just how Blender works.

I am therefore proposing that volumetrics be added to render passes so they can be included in Cryptomatte, Object ID and Material ID.

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Development Status: Open

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steve
22 Feb 2022

1 Comment

GabrielMoro

That would be amazing. Currently doing comp on a scene and I wish I could work on my clouds isolated in a fast way.