Set compositor node in geometry nodes like set material node in geometry nodes
Blender 5.0 has introduced (upgraded) the compositor node, and it would be more powerful if we could set a compositor node in geometry nodes for an object or selected group or faces so the filters of the compositor node that we have selected would only work on that object, group, or face. I know that we can use AOV output to some extent, but a compositor node with geometry nodes would be insane and great for a procedural workflow that includes compositor nodes, just like geometry nodes with material nodes.
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