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  • Published 14 Dec 2025

color management and ACES

Hello Blender Development Team,

I would like to raise a technical concern regarding Blender’s current color management and ACES implementation.

At the moment, Blender does not provide a true, production-ready ACEScg pipeline comparable to industry-standard workflows used in tools like Arnold, Maya, Nuke, or RenderMan. The current ACES/Filmic view transforms feel more like approximations rather than a full ACES reference implementation with correct RRT/ODT behavior.

This becomes especially noticeable in character rendering, where:

Skin tones appear desaturated or gray

Reds clip unnaturally

Overall color response lacks cinematic contrast

ACES results differ significantly from established film pipelines

Many artists rely on Blender for high-end character work, and the lack of a proper ACEScg workflow creates inconsistencies when matching renders with other DCCs and compositing tools.

I would strongly encourage the Blender team to consider:

A full ACEScg color pipeline (not only a view transform)

Proper RRT and ODT implementations

Clear separation between linear working space and display transforms

Production-grade color management comparable to industry standards

Blender is an incredible tool, and improving its color management would significantly enhance its adoption in professional film and VFX pipelines.

Thank you for your time and continued development of Blender.

Best regards

33.3%

Development Status: Open

Upvote 1 Downvote 2
hassanco
14 Dec 2025

4 Comments

slowk1d

"A full ACEScg color pipeline (not only a view transform)" It's actually part of Blender 5.0. Besides the view transform, you can now open the Working space panel, where you can change from linear rec.709 to ACEScg

1
hassanco Author

faded colors and an illusory improvement the render colors still need adjustment and are not on par with other render engines like arnold vray or even marmoset

JoelRVC

When you refer to the differences in ACES implementation, do you have any comparative examples? Images comparing Blender and another DDC would be helpful; it would be better to define where the differences originate to determine if they are truly different. Blender, in version 5.0, completed a more comprehensive implementation of ACES and the HDR display system. The way you mention flat colors makes me think you might be comparing ACES 2.0 View Transform with 1.3, so it would be better if you had a reference comparison.

1
hassanco Author

faded colors and an illusory improvement the render colors still need adjustment and are not on par with other render engines like arnold vray or even marmoset