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  • Published 5 Apr 2020

Alpha Channel Option For Texture Mode Display

On Solid Mode Viewport Shading, we can choose to display active texture on the viewport. There's one problem with this display mode, if the active texture have transparency on the alpha channel it causing the object to be invisible in the viewport. Image For someone who've been working on Game Assets on daily basis this issue are a bit annoying as we always use alpha channel for texture packing. There is a workaround for this though, by changing the active texture setting alpha channel packing to None Image The problem is, we need to change the setting for every textures, and using None it means the alpha channel are totally ignored while we are need to using it.

I propose to add an option on the texture display mode to toggle the usage alpha channel from the active texture Image Alternatively the new option can be called as Use Alpha or Use Transparency

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Development Status: Open

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reanimate
5 Apr 2020

1 Comment

thinsoldier

also the texture scaling and uv coordinates don't seem to be respected like in material preview and render preview and final render modes.