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Ability to reverse the particle system of quick simulation "explosion"

I had a project in progress and encountered an issue. How can I recreate my mesh from destructed particles? Specifically, how can I make particles appear to reassemble from their exploded form back into the normal mesh? The answer probably involves keyframing everything, which would be quite time-consuming. Therefore, I propose an alternative option for explosion simulation: the ability to reverse it. This means creating the destructed particles and then rebuilding the mesh in the exact reverse order, essentially undoing the explosion effect. Alternatively, the creaton of an entirely new qick simulation to achieve this effect would also be stunning. This is a powerful tool as it allows us to create objects from particles that initially resemble from random seeming particles, making it useful for horror or futuristic animations etc. Would be stunning if you could add this to a future update thanks for reading

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Development Status: Open

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moziii
29 Aug 2023

1 Comment

som_render

I think it can be baked and then reverse the animation by coming to the fimiddle of your animation and then pressing SX-1. That would reverse the animaion. Or use the addon Animax.