Parent without inverse and keep object`s location (parent space offset problem)
There is a problem with parenting for those, who script animations: With regular parenting zero location of object is not at parent's origin. And with «parent without inverse» object will jump to parent's origin.
So I suggest method, that will set zero of parent space at parent's origin and will not touch object's location.
I found simple addon, forked and updated it, now it works with multiply objects and parent with new method, that I suggest as default.
Here it is github.com/hitrpr/blender-apply-parent-inverse/tree/patch-1
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