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  • Published 1 Jun 2025

Multi mix node concept

It would be really cool if there was a mix node which you could use for more than just 2 textures to blend with the factor value.

Like instead of being restricted to only 2 color inputs, how about having a multi mix node where you can choose how many textures should be blended together and with which hue value.

This would not only take away the intensive use of node groups to replicate this exact feature, but it will also maintain performance since it will be only one node blending multiple textures together.

Here is the node group I have made to make it happen

Screenshot_10.png Screenshot_11.png Screenshot_12.png Screenshot_14.png Screenshot_13.png

Here is a concept of the mix node I had in mind

Multi Mix Node Concept.png

The shader editor could really use nodes like these for easier workflow during texture painting.

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Development Status: Open

Upvote 2 Downvote 0
Maker26
1 Jun 2025

2 Comments

Index switch for shader editor needed

1
zuorion

but it will also maintain performance since it will be only one node blending multiple textures together.

Performance wont change unless there is some other logic behind that node. There is internal code behind nodes and if behind node is same code as multiple nodes there is no performance change.