In the VertexWeightProximity modifier, it would be great with an Inverse option.
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t
tomboz50001
2 May 2020
8 Comments
z
zuorion
What do You mean by inverse?
t
tomboz50001Author
*
@Pawel Piotrowski
* I mean like you can invert a mask, so its effect is reversed compared to the vertex group. Here it would reverse the effect of the VertexWeightProximity, to mark vertices that are not close to the object instead of those that are close.
z
zuorion
*
@tomboz50001
* still dont get it, like that?
t
tomboz50001Author
*
@Pawel Piotrowski
* Exactly. So the effect is reversed on the vertex group.
z
zuorion
*
@tomboz50001
* so... whats wrong with current behavior?
current setting give much control over just flipping
t
tomboz50001Author
*
@Pawel Piotrowski
* I hadn't thought of that in a million years. But you're right. Flipping lowest and highest actually does exactly what I'm trying to do.
K
Kdaf
I think you can do this with a mix weight modifier. Not sure, but maybe
t
tomboz50001Author
*
@Kdaf
* Yes, it is possible. Though a single button to do the same would be a lot easier :)
8 Comments
What do You mean by inverse?
* @Pawel Piotrowski * I mean like you can invert a mask, so its effect is reversed compared to the vertex group. Here it would reverse the effect of the VertexWeightProximity, to mark vertices that are not close to the object instead of those that are close.
* @tomboz50001 * still dont get it, like that?
* @Pawel Piotrowski * Exactly. So the effect is reversed on the vertex group.
* @tomboz50001 * so... whats wrong with current behavior?
current setting give much control over just flipping
* @Pawel Piotrowski * I hadn't thought of that in a million years. But you're right. Flipping lowest and highest actually does exactly what I'm trying to do.
I think you can do this with a mix weight modifier. Not sure, but maybe
* @Kdaf * Yes, it is possible. Though a single button to do the same would be a lot easier :)