A way to create/place text using the Shader editor and Store String Atrributes in Geonodes
Right now we can bring strings into geonodes for strings to curves, thought it would be cool if we could store strings as attributes and use them in the shader editor, of course this would also require the shader editor supporting creating/placing text in some way.
The usecase would be motiondesign (swap out the brand name easily)/procedural generation (license plates, street addresses, etc.)
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This fits in the texture layers design code.blender.org/2022/02/layered-textures-design/
Challenge is that texts are not natively supported by GPUs and algorithms require a resolution to know how to encode fonts. Doing it without textures has impact to render speeds. Using geometry nodes doesn’t have this draw back.