Visual representations of distance
It would be nice to see the distances with visual representations,, the object could be boxed and this would apply a custom gradient depending on the position inside, you could fix the box to the camera, orientation or other objects and also block some range so you can modify only the rest. This type of filtering may be quite usefull.
3 Comments
I'm not sure why you would do this, period. What's the use case? Any desired editing with this tool you could probably achieve with Weight Painting instead.
* @Logan Preshaw * Well say you want to make a beach, you could define a gradient with the shape you want and and modify the terrain accordint to the visual representation lets say green for accepted ranges, with more precision and without having to constantly move the camera to see if the feature is too deep or high.
not sure why you wouldn't just do this with an eevee shader