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  • Published 14 Mar 2025

One click assets

I appreciate the introduction of the Asset Browser in Blender and was excited about its potential. However, I've found its functionality differs from asset management in other software, such as Photoshop. For instance, in Photoshop, when you create a new brush, it's immediately available in subsequent sessions without additional steps.

In Blender, marking an item as an asset doesn't automatically make it accessible in future projects. The current workflow requires setting up asset libraries and manually saving assets into these libraries to ensure their availability across projects. While this approach offers flexibility, it introduces complexity that can be (and for me, is) cumbersome.​

Suggestion for Improvement:

It would enhance user experience if the "Mark as Asset" function in Blender automatically saved the asset to a default or user-specified asset library, making it readily available in future projects without additional configuration. This change would streamline the asset management process.

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Development Status: Open

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Mika-3
14 Mar 2025

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