Select what we want to see on camera
My idea is simple, for each camera, select which we want to see.
For exemple if we have 2 camera and 2 objects, a sphere and a cube, with cam A we see all, and cam 2, we juste see the sphere
viewport
Cam A
Cam B
2 Comments
for that it would be needed to have a camera override in renderlayers, or the other way around, binding a renderlayer to a camera. I don't know yet how renderlayer will be translated into 2.8
And if we need to see that on viewport before we do a render ?