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  • Published 20 Jun 2018

Select what we want to see on camera

My idea is simple, for each camera, select which we want to see.

For exemple if we have 2 camera and 2 objects, a sphere and a cube, with cam A we see all, and cam 2, we juste see the sphere

viewport Image Cam A Image Cam B Image

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Development Status: Open

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kevin.megel
20 Jun 2018

2 Comments

lsscpp

for that it would be needed to have a camera override in renderlayers, or the other way around, binding a renderlayer to a camera. I don't know yet how renderlayer will be translated into 2.8

kevin.megel Author

And if we need to see that on viewport before we do a render ?