Cycles particles influence output node
I'd like to be able to influence particles properties using procedural textures made within Cycles, instead of ones made in a separate editor. This would allow very nice effects and interactions between materials and particles. I don't know if this is possible, but as said would extend Blender flexibility a lot.
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Perhaps the upcoming overhaul of particles is taking care of this…it sounds familiar.
you may want to check this topic! :) blenderartists.org/t/scatter/1177672/277