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  • Published 5 Jul 2018

Proposal animable origin.

It would be nice to be able to animate the point of origin. to easily encourage this type of movement: example .
As you can see the rotate object from different origins.

83.3%

Development Status: Open

Upvote 5 Downvote 1
zebus3d
5 Jul 2018

7 Comments

emilton

parent to null and animate null?

2
artturi85

This is related, but people didn't get the benefits of it before:

blender.community/c/rightclickselect/Jzbbbc/calculate-origin-modifier

1
fabiocroldan

I like this proposal, it can be complemented with the proposal I made to easily modify the origin. blender.community/c/rightclickselect/jBbbbc/

1
Belich

that would be actually very usefull, especially for simple objetcts and motion graphics, altough i cant imagine how that could be achieve "internally" it would be like an extra "delta" ofsset for the data before being represented by the object maybe. . . and im also not sure what would happend with bones if bones would be compatible.

1
Lauloque

shapekeys ?

1
zebus3d Author

@loic.dautry: I think it could be done but the idea is to be able to animate Origin in a simple way with keyframes. To be able to move, rotate, scale from different points in time. This can also be done by animating emptys, but I think it would be nice if you could animate the Origin.

rbx775

animatable?