Proposal animable origin.
It would be nice to be able to animate the point of origin.
to easily encourage this type of movement:
example
.
As you can see the rotate object from different origins.
It would be nice to be able to animate the point of origin.
to easily encourage this type of movement:
example
.
As you can see the rotate object from different origins.
7 Comments
parent to null and animate null?
This is related, but people didn't get the benefits of it before:
blender.community/c/rightclickselect/Jzbbbc/calculate-origin-modifier
I like this proposal, it can be complemented with the proposal I made to easily modify the origin. blender.community/c/rightclickselect/jBbbbc/
that would be actually very usefull, especially for simple objetcts and motion graphics, altough i cant imagine how that could be achieve "internally" it would be like an extra "delta" ofsset for the data before being represented by the object maybe. . . and im also not sure what would happend with bones if bones would be compatible.
shapekeys ?
@loic.dautry: I think it could be done but the idea is to be able to animate Origin in a simple way with keyframes. To be able to move, rotate, scale from different points in time. This can also be done by animating emptys, but I think it would be nice if you could animate the Origin.
animatable?