Snap "Closest" vertex should use current closest vertex for snapping
Like if we want to snap something blender use the closest vertex that is before doing operation. It should have function like we move a vertex near to the target vertex and press ctrl to snap the current closest vertex to the target one before conforming the move.
Also it should calculate the closest in particular direction like if we press Z then the vertex closest in z direction should be snapped.
2 Comments
It's in progress developer.blender.org/D9415
Snapping is particulary unpredicatbale in object mode. I'd expect 'Closest' to work like you describe. Also an overlay that shows the vertext is in range before snapping, similar to the simple highlighted vertex in sculptmode.