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Sky-Atmosphere Component with Procederal Clouds and Wind generator from Unreal Engine

To whomever reads this, I heard that unreal engine was going to not be free in 2024, so I thought it would be a good idea to share a suggestion that I thought would be cool for world builders like me to experiment with. I would like to suggest the sky-atmosphere component that uses Rayleigh and Mie Scattering to create realistic looking planets and a wind generator/ procedural cloud cover for making a world look extra realistic. I have a few shots from unreal engine, but I would like to suggest something like or similar to these for world building. Thank you, Tim Atmosphere_ShadowingWithClouds.jpg 50-space-shadowing-opaque-only.jpg Space_ShadowingWithClouds.jpg 42-planetary-atmosphere4.png Screenshot planet.png

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Development Status: Open

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timothysterrett1
11 Dec 2023

1 Comment

thorn

There are numerous add-ons which can help you do this, or you can just build such effect yourself. This does not need to be a comprehensive feature in blender.

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