Sky-Atmosphere Component with Procederal Clouds and Wind generator from Unreal Engine
To whomever reads this,
I heard that unreal engine was going to not be free in 2024, so I thought it would be a good idea to share a suggestion that I thought would be cool for world builders like me to experiment with. I would like to suggest the sky-atmosphere component that uses Rayleigh and Mie Scattering to create realistic looking planets and a wind generator/ procedural cloud cover for making a world look extra realistic. I have a few shots from unreal engine, but I would like to suggest something like or similar to these for world building.
Thank you,
Tim
1 Comment
There are numerous add-ons which can help you do this, or you can just build such effect yourself. This does not need to be a comprehensive feature in blender.