Searching more like Unreal Engine in shader editor and geometry nodes
I want to be a be able to write "multiply" when I search and have a choice to click between the variable types. same with ALL the math operations. I dislike having to search "vector math" or "math" and then manually finding what I need
2 Comments
That would be quicker, I agree
You can do this, but only if you drag a noodle out from an existing node and let go on an empty area. For example, place down a 'Value' node and then drag out from the socket and let go. Then you can type 'multiply' and choose a node that contains 'mutiply'. Very useful, and it also keeps the normal search options cleaner.