Combined Face Project & Nearest Snapping
There is a big need to use Face Project and Face Nearest snapping combined.
Issue
Each has their own uses and failures. Switching between them is required and tedious. Enabling both will not work and only Projected snapping will be used.
Constant moments where one fails and the other would succeed:
- Circumfering loops are projected onto the front facing target ...
- The nearest face is not the face that is facing the view (like the backside of an object or a neighboring peak) ...
Suggestion
Based on specific logic the snapping could adaptively switch between one or the other per selected element.
For example based on a view normal falloff of the edited geometry.
- Face Nearest for geometry which normal isn't facing the view or geometry that is not on top of the target.
- Face Projected for geometry that is facing the view and is on top of the target.
As a result the "Snap to Same Target" option would be available for both snapping modes.
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