Node Suggestions / Auto Completion
With the very exciting addition of Geometry nodes to Blender I feel like its becoming a really great environment for making procedural graphics. Currently its pretty cumbersome to make nodes, connect them or convert them compared to popular game engines like Unreal Engine. One feature I think is missing in that gap is suggestions for nodes based on the variable type that you've selected off of the node.
The flow could work like this:
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Drag a line from the "Scale" parameter of Object Info to an empty space on the page.
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This brings up a search for all nodes that take a Vector as input in a search window. (like the search brought up w/ Add/Search)
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Select the node that you want and its spawned and the Scale parameter is automatically connected to the vector field of the node.
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