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  • Published 26 Feb 2021

Node Suggestions / Auto Completion

With the very exciting addition of Geometry nodes to Blender I feel like its becoming a really great environment for making procedural graphics. Currently its pretty cumbersome to make nodes, connect them or convert them compared to popular game engines like Unreal Engine. One feature I think is missing in that gap is suggestions for nodes based on the variable type that you've selected off of the node.

The flow could work like this:

  • Drag a line from the "Scale" parameter of Object Info to an empty space on the page.

  • This brings up a search for all nodes that take a Vector as input in a search window. (like the search brought up w/ Add/Search)

  • Select the node that you want and its spawned and the Scale parameter is automatically connected to the vector field of the node.

100%

Development Status: Open

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holly
26 Feb 2021

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