Backface culling in all view modes.
I kind of need backface culling in all view modes.
Mainly for exporting from blender to other engines.
So I don't have to flip back and forth between views to get an idea of what it would really look like outside blender.
2.79 vs 2.8
2.79 man is shiny and the box is inside out
2.8 man is shiny and the box does not appear inside out
7 Comments
backface culling in eevee (so lookdev too) is now per material and checkbox is in material settings
And it doesn't affect how other render engines (let's say, Unreal Engine) will render backfaces.
* @Pawel Piotrowski * yes, having it it 2 different places is definitely weird. If it was in the render dropdown for one display mode, I would expect it to be in the render dropdown for another display mode.
* @Pawel Piotrowski * This is weird. Why did they change it? Generally you either want backface culling everywhere or nowhere. At the very least there should be an override in the viewport shading options.
* @Pawel Piotrowski * this is so weird ... i been looking for whole day for this one
I believe there is a node for that.
Edit: Oh you mean in viewport? You can turn it on in the shading options as well as the face orientation.