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  • Published 23 Jan 2026

Allow for keyframe transform offsets

Problem example: If you have a bone with many different keyframes, and want to offset the pose bone in certain way, like maybe moving it back 0.3m on the global y-axis, you currently have to do that for each keyframe.

Solution example: Add the ability to offset each keyframe selected by a certain amount.

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Development Status: Open

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riley6
23 Jan 2026

2 Comments

Lauloque

I use the graph for that. Or Animaide's offset feature, whose developer is working with the BF to integrate this addon's features into Blender, so hopefully it will be there out of the box one day.

Enord

A 'Delta Transform' like objects have would be a great way to solve this.