Modifier node editor
It would be awesome if you made a node editor for the modifiers as well to make it more easy to edit and view the changes in real time. So instead of deleting the modifiers and call them again, we can just call a modifier node, modify properties and then plug it in or out of the objects. if we didn't like it we can just unplug it and keep it in case we need it later or plug it into another object so we don't call the same modifier each time for new objects.
8 Comments
And the same system for constraints as well!
Sorcar can do this to a degree.
This is basically what Geometry Nodes are all about : developer.blender.org/T74967
* @Shimoon * Are they already integrated in Blender or are they an upcoming feature? If they are already in Blender, how to enable them please?
* @Kill_ua * years away
* @Kill_ua * This is a desing task so not done yet. But the basic idea is here already
I think modifier nodes are already planned but work can't start on them until lots of other things are done first.
It also sounds like you're not aware of these buttons in the current modifier system
* @thinsoldier *
Yeah, I'm kinda new to Blender so I don't know so much about it