UV packing on just half the uv area for mirrored UVs
For those who like to work with symmetry + mirror modifier it would be great to be able to pack on just half the UV space without having to pack by hand, just like the image I posted. This option could allow the user to define a non-square area of packing between 0 - 0.5 in U. Ideally it would work also with UDIMs if the user could input the interval of packing like 2.0 - 2.5 in U for example.
5 Comments
UVpackmaster (paid addon) have that feature
* @Pawel Piotrowski * I know and bought it also for that reason, but I think this feature would be usefull and simple enough for blender to have by default
As we can see here: User:Sidd017/FinalReport - Blender Developer Wiki
GSoC Roundup Episode Two: Editorial Endeavours — Blender Developers Blog
This has been kind of developed in this summer's GSoC. Now we just need to wait for this to be implemented in the main branch.
So I guess we can mark this thread as "In Development" ?
It is strange, that Blender supports modified UV overlay, but not support mirrored UV pack. But Packmaster packs much-much better, so even if there will be such function, pro`s will not use it, they will use packmaster.
* @ Vyacheslav * Beg to disagree, its added functionality that makes software grow, otherwise we would all go to Maya