Consistent Uniform Bevel
At the moment a non uniform scaled object has a non uniform bevel. Scale needs to be applied then it's possible to create a uniform bevel.
It would be amazing to have uniform bevel as default, with a tick box option for non uniform bevel.
5 Comments
Maybe better name is "ignore object scaling"? Uniform doesn't really tell the user anything because a mesh can be uniform while still having scaling.
This is really need feature! At first I decided that this is bug at all, when scaled objects was applyed his factor to bevel. This feels totaly wrong. Some article to this problem: devtalk.blender.org/t/mesh-tools-and-non-uniformly-scaled-objects/2580
On top of your suggestion, I feel Bevels should ignore object scaling by default. I'm sure someone can think of a situation where they want their bevel to be affected by the scale, but I believe it's best to ignore the scale and get a uniform bevel each time because it's the more common and predictable scenario anyway.
So... options are good, but it's still going to be annoying until the bevel is changed to ignore object scaling by default.
is the current behavior applying only to scale not applied ? but yes the bevel should be more robust and this is a way of doing it
Hm. Why do you need to have scaled object? If it will change it`s proportion, bevel will be ruined. So this option is more actual for Modifier.