So you can have separate settings if a material is in Cycles or Eevee...
If you want stuff to work in both Eevee and Cycles - most of the time it's not a problem, but occasionally you want a different version of a material for one of the render-engines - normally glass. This node would allow you to set a up a material that acts differently depending on what render engine you're in. This would allow for that - and allow you to set up materials that work differently for different render layers, etc.
Is Cycles Is in Scene: "____________" Is in Collection: "_____________" Is in Renderlayer "_____________"
4 Comments
Why not use two Material Outputs, one set to Cycles and the other set to Eevee? Then, you can setup your unique material for each renderer.
* @Stephen Bailey * Agreed, doesn't make sense to have this going in AND out.
* @Stephen Bailey * I can't believe I never looked in that menu before:
Sorry about the "from Instancer" tickbox - forgot to delete it.