"World" option in Mirror modifier
More often than not I want geometry mirrored around the 0/0/0 origin.
IMO it's inconvenient to have to create a Mirror Object. If "World" were an option in the Mirror Modifier, users wouldn't need to futz around w/a mesh's origin or create a Mirror Object.
Obviously you could still have Mirror Objects, this would be an option .
2 Comments
I usually create empty called "world center" and put it in some other collection. But toggle in modifier would be more convenient.
* @fructdw * , workarounds exist for most bad designs situations. The point is to not NEED a workaround.