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  • Published 31 Mar 2021

"World" option in Mirror modifier

More often than not I want geometry mirrored around the 0/0/0 origin.

IMO it's inconvenient to have to create a Mirror Object. If "World" were an option in the Mirror Modifier, users wouldn't need to futz around w/a mesh's origin or create a Mirror Object.

Obviously you could still have Mirror Objects, this would be an option .

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Development Status: Open

Upvote 17 Downvote 0
jeric_synergy
31 Mar 2021

2 Comments

fructdw

I usually create empty called "world center" and put it in some other collection. But toggle in modifier would be more convenient.

jeric_synergy Author

* @fructdw * , workarounds exist for most bad designs situations. The point is to not NEED a workaround.