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  • Published 18 Jul 2016

Sparse Voxel Octree Total Illumination (SVOTI)

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Development Status: Open

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bloomdalium
18 Jul 2016

2 Comments

This looks nice, but isn't it more of a "cheap" way to get GI? The whole point of Cycles is to be a typical path tracer, not a PB realtime renderer... It would be suitable for BI or the viewport, but not so much for Cycles, I believe.

1
Vyach

I think, the problem for realistic render is that EVERYTHING is lightsources. For realistic light there is already SPPM (Photons). With photon maps.

SVOTI may be good for making advanced AO/GI additional light, based on fast tracing of scene.