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  • Published 11 Apr 2021

Specular Manifold Sampling Caustics ON GPU!

rgl.epfl.ch/publications/Zeltner2020Specular

This technique can be integrated on GPU and Unidirectional Pathtracing. We need this, and this would solve all the Caustic problems once and for all.

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Development Status: Open

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alpha3delta
11 Apr 2021

3 Comments

vangel

Old, was proposed but I will support it nevertheless.

1
alpha3delta Author

* @vangel * yes its one year, but still the best solution so far, and GPU friendly. Even if it needs an additional kernel, its worth it.

1
EnzoRoa

Hyperion renderer solve caustics using cache like luxcore