Specular Manifold Sampling Caustics ON GPU!
rgl.epfl.ch/publications/Zeltner2020Specular
This technique can be integrated on GPU and Unidirectional Pathtracing. We need this, and this would solve all the Caustic problems once and for all.
rgl.epfl.ch/publications/Zeltner2020Specular
This technique can be integrated on GPU and Unidirectional Pathtracing. We need this, and this would solve all the Caustic problems once and for all.
3 Comments
Old, was proposed but I will support it nevertheless.
* @vangel * yes its one year, but still the best solution so far, and GPU friendly. Even if it needs an additional kernel, its worth it.
Hyperion renderer solve caustics using cache like luxcore