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  • Published 27 Nov 2018

Implicit instancing/proxying a la Clarisse

Hello,

I do really like the way Clarisse handles instancing and scenes in general - basically every copy is an instance, and each operation is context-related. It more or less follows object-oriented methodology - imported objects are like classes, which you can instantiate etc, contexts are a bit like temporary "interfaces" for a subset of the scene...

I would love to see in Blender at least a simplification of those concepts, which would allow for less headaches with linking/unlinking objects/data blocks.

This is a high-level concept that would require a major overhaul of code, and I don't expect this to happen any time soon - but it is definitely a good "roadsign" for the future.

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Development Status: Open

Upvote 2 Downvote 1
artur.mandas
27 Nov 2018

2 Comments

belimlin

Some illustration would probably help...

artur.mandas Author

@Okavango:

That's too broad a topic for an illustration, but please refer to this links for an overview of core ideas that may be worth transplanting into B:

clarissewiki.com/3.5/understanding_the_workflow.html

clarissewiki.com/3.6/context_and_object_visibility.html