Implicit instancing/proxying a la Clarisse
Hello,
I do really like the way Clarisse handles instancing and scenes in general - basically every copy is an instance, and each operation is context-related. It more or less follows object-oriented methodology - imported objects are like classes, which you can instantiate etc, contexts are a bit like temporary "interfaces" for a subset of the scene...
I would love to see in Blender at least a simplification of those concepts, which would allow for less headaches with linking/unlinking objects/data blocks.
This is a high-level concept that would require a major overhaul of code, and I don't expect this to happen any time soon - but it is definitely a good "roadsign" for the future.
2 Comments
Some illustration would probably help...
@Okavango:
That's too broad a topic for an illustration, but please refer to this links for an overview of core ideas that may be worth transplanting into B:
clarissewiki.com/3.5/understanding_the_workflow.html
clarissewiki.com/3.6/context_and_object_visibility.html