Previous state/frame awareness
Being able to access previous frame info is a key part of other node-based workflows (looking at you houdini) - comparing current value with previous value has a number of practical applications :
- making constraints more stable (solves the infamous copyrot flipping past 180 degrees)
- creating simple dynamics through drivers (user can derive velocity from comparison between current and previous state and use that information in a rig, to make an automatic wiggling tail, or tentacles)
- in the future, allows to create own simple solvers for simulations (in the context of object nodes, fluid sim or particle nodes, etc)
Hadrien
(added more obvious example cases)
1 Comment
Interesting feature. How would you envision it being implemented in Blender? How would users access this? Just via Python API, or would there be some form of GUI?