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  • Published 7 Mar 2020

Random Material ID generation

What the title says. A lot of programs like Substance Painter, and in my case, Quixel Mixer, require you to have a Material ID map for texture editing. I quickly saw that Blender didn't really have a way to do this easily. This feature would make exporting models to be textured much easier. And I don't want to have to buy Marmoset Toolbag to do this.

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Development Status: Open

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abzik7890
7 Mar 2020

1 Comment

You can set vertex colors per object by pressing shift + K. Substance bakes the color ID map then according to the vertex color automatically. But I agree it would be a huge time safer if you could give every object a random vertex paint color.

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