Armature/bone Local Views
there is the possibility to hide selected bones, a more elegant way would be to give selected bones the possibility to separate them with the Blender LocalView command, for example (see Picture) to get quickly the overview back.
3 Comments
I'm pretty sure the absence of local view on bones is a bug, not a feature 😉
I think the overhaul should even be bigger then this proposal. The armatures are problematic in scenario's where a lot of bones are available, ea think of a group people sporting , or handshakes. Then i I would like to see only the bones i'm interested in (near mouse pointer), of the active object only so that bones are put over transparantly over the mesh.
though thumbs up, because currently it problematic
* @peter.boos * yes from me gladly, is certainly also with the animation helpful.