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  • Published 28 Aug 2019

USD Support for Blender

I don't know if it is already planned, but it would be awesome for Blender integration in Workflows/Pipelines !

graphics.pixar.com/usd/docs/index.html

92.3%

Development Status: In Development

Upvote 24 Downvote 2
thornydre
28 Aug 2019

8 Comments

JohnAntony

HI guys any development on this? I can contribute in any implementation .

2
artturi85

Some short explanation of what you are asking and what USD is would be nice, not just a link to some page.

2
jd.knox

@Artturi Mäntysaari:

Pixar says what USD is right on the front page:

Universal Scene Description (USD) is the first publicly available software that addresses the need to robustly and scalably interchange and augment arbitrary 3D scenes that may be composed from many elemental assets.

It can ( non-destructively! ):

  • Provide a rich, common language for defining, packaging, assembling, and editing 3D data, facilitating the use of multiple digital content creation applications.
  • Allow multiple artists to collaborate on the same assets and scenes.
  • Maximize artistic iteration by minimizing latency.

One additional potential benefit I see is that it might also allow a team to version control 3D scenes.

luciano

sure... but this is not a proposal, clearly.

2
pipeliner

This is in development!

Josephbburg

You should mark this one as "In-development"

Hydra looks insane too

yeah, it looks bloody impressive! youtube.com/watch