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  • Published 8 Oct 2020

Cycles GPU+CPU Optimization: If a faster (GPU) core is idle, it takes over a slower (CPU) one.

A general render speed for each core is tracked. If a render core is significantly faster at rendering tiles than the others, and if it is idle, allow it to take over for slow ones. (This also covers cases where the GPU is slower than the CPU. )

Discussed some previously here: blender.community/c/rightclickselect/CWbbbc/

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Development Status: Open

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jtxt
8 Oct 2020

3 Comments

zuorion

it is in development

Lukas works on tile stealing and GPUs rendering multiple (smaller) tiles at the same time.

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jtxt Author
jtxt Author

Clickable link to previous discussion where this idea likely started: blender.community/c/rightclickselect/CWbbbc/

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